Westlake Girls’ High School Westlake Girls’ High School

Year 11 ESTEAM (Open to ALL current Year 10 students)

11ESTM
Course Description

Teacher in Charge: Ms S. Tomaz, Ms D. Bhavsar.

Recommended Prior Learning


Subject

Level 

Recommendations

9 STEAM

9

Entry at HoD discretion. Students are required to complete an application.

10 STEAM

10

Year 9 STEAM or any Year 9 student at the discretion of the HoD, with a supporting application.

Year 11 ESTEAM

2

Open to all Year 11 students in 2025. 


As the assessments offered in this course are at Level 2, any current year 10 student selecting this course must have a teacher recommendation. Their attendance in previous years must be no lower than 95% due to the nature of the collaborative work involved. The selection process for Year 10 STEAM students will take into consideration their Community Project performance, including compulsory attendance at Innovation Expo.




E-STEAM stands for Entrepreneurship, Science, Technology, Engineering, Arts and Maths. Our E-STEAM programme will help you future-proof your skillset and stand out from the crowd.


● Open to ALL current Year 10 students even if they have not completed STEAM in Junior School

● This course is taught in 1 option line

● Includes up to 13 credits at Level 2

● Mini-internship in an innovative company. Find out about ESTEAM Power-ed Internships here.


Innovation is having a transformative effect on the world - on businesses, societies, economies, cultures and our personal lives. The future of work is becoming increasingly difficult to accurately predict, or even imagine. This speed of change calls for an updated skillset: it calls for workers to quickly adapt, to learn new approaches to challenges, to think more critically, and to collaborate.

Learners need not just knowledge, but also skills, attitudes and values to thrive in and shape their own future for empowered global citizenship. This has never been more evident than in the current decade.

Enterprise STEAM (E-STEAM) provides students with the opportunity to adopt an innovative mindset and further develop in-demand 21st century skills, including financial capabilities, business management and entrepreneurship skills, all while having a tangible impact in their community. This option line benefits from a combination of teachers and members of the business community to provide an experience that is both authentic and relevant to the world we live in. To support their growth and development in the E-STEAM field, students will have the opportunity to take part in a mini-internship, site visits and/or field trips to learn directly from businesses and industries while continuing to grow their tech and engineering skills in the classroom.


Students drive their projects and have agency over what they choose to undertake. As part of this option, students may complete work experience in a business/industry that aligns to their career pathway and project outcomes. 

Assessments fit around students' project work. Students will complete two compulsory Business Studies standards and choose one additional standard from the Visual Arts or Digital Technology learning areas set out in the list below, depending on the focus of their chosen projects. Throughout the programme, students will meet with their mentors who are aligned to their assessment choices and projects. These mentors are learning area specialists within the school.

Total credits available range from 11 to 13 credits depending on students' choices.


The standards offered in this course may be altered, and entry to the course is at the discretion of the TIC of STEAM. 


Course Overview

Term 1
Unit 1
Understanding yourself as an entrepreneur
Designing your career pathway, Linked in profile, CV building, interview skills
Personal finance as a school leaver
Investigate the Application of Motivation Theory in a business (L2, 3 credits)

AS90847 Investigate the application of motivation theory in a business (Level 2 Business Studies, Internal, 3 credits)

Term 2
Unit 2
Biomimicry: Design by Nature
Impact of Technology
Wearable Sculpture collaborative project

Think Global, Act Local
AS91734 Develop a collaborative response that promotes a sustainable future, in relation to a current issue (Level 2 Education for Sustainability, 4 credits)
and
AS91325 Produce a resolved work that demonstrates control of skills appropriate to cultural conventions (Level 2 Visual Arts Internal, 4 credits)
or
AS91890 Conduct an inquiry to propose a digital technologies outcome (Level 2 Digital Technology Internal, 6 credits),

Term 3
Unit 3: Community Centred Enterprise
Developing a Social Entreprise using Design Thinking and Agile, Lean Canvas concepts
Apply Business knowledge to a critical problem(s) in a given large business complex

AS90845 Apply business knowledge to a critical problem(s) in a given large business context (Level 2 Business STudies, External, 4 credits)

Departments:

STEAM




			


				

Disclaimer

Courses will only run based on minimum entries

Selecting a course does not guarantee entry into this course

You may apply for an exemption if you do not meet the prerequisites of a course or if the course requires this for entry

Standards offered can be altered at the discretion of the HOF or HOD of the Department

Some standards in NCEA courses might be optional depending on student strengths