Year 11 ESTEAM (Open to ALL current Year 10 students)
Course Description
Teacher in Charge: Ms S. Tomaz, Ms D. Bhavsar.
E-STEAM stands for Entrepreneurship, Science, Technology, Engineering, Arts and Maths. Our E-STEAM programme will help you future-proof your skillset and stand out from the crowd.
● Open to ALL current Year 10 students even if they have not completed STEAM in Junior School
● This course is taught in 1 option line
● Includes up to 13 credits at Level 2
● Mini-internship in an innovative company. Find out about ESTEAM Power-ed Internships here.
Innovation is having a transformative effect on the world - on businesses, societies, economies, cultures and our personal lives. The future of work is becoming increasingly difficult to accurately predict, or even imagine. This speed of change calls for an updated skillset: it calls for workers to quickly adapt, to learn new approaches to challenges, to think more critically, and to collaborate.
Learners need not just knowledge, but also skills, attitudes and values to thrive in and shape their own future for empowered global citizenship. This has never been more evident than in the current decade.
Enterprise STEAM (E-STEAM) provides students with the opportunity to adopt an innovative mindset and further develop in-demand 21st century skills, including financial capabilities, business management and entrepreneurship skills, all while having a tangible impact in their community. This option line benefits from a combination of teachers and members of the business community to provide an experience that is both authentic and relevant to the world we live in. To support their growth and development in the E-STEAM field, students will have the opportunity to take part in a mini-internship, site visits and/or field trips to learn directly from businesses and industries while continuing to grow their tech and engineering skills in the classroom.
Students drive their projects and have agency over what they choose to undertake. As part of this option, students may complete work experience in a business/industry that aligns to their career pathway and project outcomes.
Assessments fit around students' project work. Students will complete two compulsory Business Studies standards and choose one additional standard from the Visual Arts or Digital Technology learning areas set out in the list below, depending on the focus of their chosen projects. Throughout the programme, students will meet with their mentors who are aligned to their assessment choices and projects. These mentors are learning area specialists within the school.
Total credits available range from 11 to 13 credits depending on students' choices.
The standards offered in this course may be altered, and entry to the course is at the discretion of the TIC of STEAM.
Course Overview
Term 1
Unit 1
Understanding yourself as an entrepreneur
Designing your career pathway, Linked in profile, CV building, interview skills
Personal finance as a school leaver
Investigate the Application of Motivation Theory in a business (L2, 3 credits)
AS90847 Investigate the application of motivation theory in a business (Level 2 Business Studies, Internal, 3 credits)
Term 2
Unit 2
Biomimicry: Design by Nature
Impact of Technology
Wearable Sculpture collaborative project
Think Global, Act Local
AS91734 Develop a collaborative response that promotes a sustainable future, in relation to a current issue (Level 2 Education for Sustainability, 4 credits)
and
AS91325 Produce a resolved work that demonstrates control of skills appropriate to cultural conventions (Level 2 Visual Arts Internal, 4 credits)
or
AS91890 Conduct an inquiry to propose a digital technologies outcome (Level 2 Digital Technology Internal, 6 credits),
Term 3
Unit 3: Community Centred Enterprise
Developing a Social Entreprise using Design Thinking and Agile, Lean Canvas concepts
Apply Business knowledge to a critical problem(s) in a given large business complex
AS90845 Apply business knowledge to a critical problem(s) in a given large business context (Level 2 Business STudies, External, 4 credits)
Recommended Prior Learning
Credit Information
You will be assessed in this course through all or a selection of the standards listed below.
External
NZQA Info
Business Studies 2.3 - Apply business knowledge to a critical problem(s) in a given large business context
NZQA Info
Business Studies 2.5 - Investigate the application of motivation theory in a business
NZQA Info
Visual Arts 2.5 - Produce a resolved work that demonstrates control of skills appropriate to cultural conventions
NZQA Info
Digital Technologies and Hangarau Matihiko 2.1 - Conduct an inquiry to propose a digital technologies outcome
Disclaimer
Courses will only run based on minimum entries
Selecting a course does not guarantee entry into this course
You may apply for an exemption if you do not meet the prerequisites of a course or if the course requires this for entry
Standards offered can be altered at the discretion of the HOF or HOD of the Department
Some standards in NCEA courses might be optional depending on student strengths