11STEAM

Year 11 ESTEAM (Open to ALL Year 10 students)

Course Description

Teacher in Charge: Ms S. Tomaz.


E-STEAM stands for Entrepreneurship, Science, Technology, Engineering, Arts and Maths. Our E-STEAM programme will help you lead the way and future-proof yourself and stand out from the crowd.


● Open to ALL current Year 10 students even if they have not completed STEAM in Junior School

● This course is taught in 1 option

● Includes up to 17 credits at Level 2

● Mini-internship in an innovative company. Find out about ESTEAM Power-ed Internships here.


Innovation is significantly shaping our world having a transformative effect on the world -on businesses, societies, economies, cultures and our personal lives. The future of work is becoming increasingly more difficult to accurately predict or even imagine. The speed of change also calls for an updated skillset, calling for workers to quickly adapt, to learn new approaches to challenges, to think more critically, and to collaborate.

Learners need not just knowledge, but also skills, attitudes and values to thrive in and shape their own future for a more empowered global citizenship. This has never been more evident than in the current pandemic.

 Enterprise STEAM (E-STEAM) provides you with the opportunity to adopt an innovative mindset, develop 21st century skills further including their financial capabilities, business and entrepreneurship skills while having an impact in your community. This option line benefits from a combination of teachers and members of the business community to provide an experience that is both authentic and relevant to the world we live in.  To support your growth and development in the E-STEAM field you will have the opportunity to take part in an internship and learn directly from Businesses and Industries while continuing to grow your Tech and Engineering skills.


Students drive their projects and have agency on what they choose to undertake. Also as part of this option students will complete work experience in a business/industry that aligns to their career pathway and project outcomes. 

Assessments fit around students' project work, students will complete two compulsory standards and choose 2 more from other standards available from different learning areas as per list below, depending on the focus of their chosen projects. Throughout the programme students meet with their mentors which are aligned to their assessment choices and projects. These mentors are learning area specialist within the school.

Total credits available range from 11 to 13credits depending on students' choices.


The standards offered in this course may be altered at the discretion of the TIC of STEAM. 


Course Overview

Term 1
Unit 1
Understanding yourself as an entrepreneur
Designing your career pathway, Linked in profile, CV building, interview skills
Personal finance as a school leaver
Investigate the Application of Motivation Theory in a business (L2, 3 credits)

AS90847 Investigate the application of motivation theory in a business (Level 2 Business Studies, Internal, 3 credits)

Term 2
Unit 2
Biomimicry: Design by Nature
Impact of Technology
Wearable Sculpture collaborative project

Think Global, Act Local
AS91734 Develop a collaborative response that promotes a sustainable future, in relation to a current issue (Level 2 Education for Sustainability, 4 credits)
and
AS91325 Produce a resolved work that demonstrates control of skills appropriate to cultural conventions (Level 2 Visual Arts Internal, 4 credits)
or
AS91890 Conduct an inquiry to propose a digital technologies outcome (Level 2 Digital Technology Internal, 6 credits),

Term 3
Unit 3: Community Centred Enterprise
Developing a Social Entreprise using Design Thinking and Agile, Lean Canvas concepts
Apply Business knowledge to a critical problem(s) in a given large business complex

AS90845 Apply business knowledge to a critical problem(s) in a given large business context (Level 2 Business STudies, External, 4 credits)

Recommended Prior Learning


Subject

Level 

Recommendations

9 STEAM

9

Entry at HoD discretion. Students are required to complete an application.

10 STEAM

10

Year 9 STEAM or at the discretion of the HoD with support of an application.

Level 2 ESTEAM

2

Open to all Year 11 2022. 


As assessments are all at Level 2, students selecting this course must have a teacher recommendation and attendance on previous years must be high and no lower than 95% due to the nature of the collaborative work involved in ESTEAM. Year 10 STEAM selection with take into consideration their Community Project performance  and attendance at Innovation Expo is compulsory.  


Credit Information

You will be assessed in this course through all or a selection of the standards listed below.

Total Credits Available: 21 credits.
Externally Assessed Credits: 4 credits.
Internally Assessed Credits: 17 credits.

Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
A.S. 90845 v2
NZQA Info
Business Studies 2.3 - Apply business knowledge to a critical problem(s) in a given large business context
Level: 2
Internal or External: External
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 90847 v2
NZQA Info
Business Studies 2.5 - Investigate the application of motivation theory in a business
Level: 2
Internal or External: Internal
Credits: 3
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91325 v2
NZQA Info
Visual Arts 2.5 - Produce a resolved work that demonstrates control of skills appropriate to cultural conventions
Level: 2
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91734 v2
NZQA Info
Education for Sustainability 2.5 - Develop a collaborative response that promotes a sustainable future, in relation to a current issue
Level: 2
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91890 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.1 - Conduct an inquiry to propose a digital technologies outcome
6
6
6
6
6
6
Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 21
Total Level 1 Literacy Credits: 0
Total University Entrance Literacy Credits: 0
Total Numeracy Credits: 0

Disclaimer

Courses will only run based on minimum entries

Selecting a course does not guarantee entry into this course

You may apply for an exemption if you do not meet the prerequisites of a course or if the course requires this for entry

Standards offered can be altered at the discretion of the HOF or HOD of the Department

Some standards in NCEA courses might be optional depending on student strengths